Draft Chapter Layout

Here’s the draft chapter stubs for the project

  • Gaming – hasn’t it always been social?
  • Classic games as blueprints for building tight game play (Liepa, Jarvis, Minter, Takahashi)
  • Social networks and their infrastructure
  • The game industry: a publishing primer on choosing the right model to release your game
  • Marketing: why you need to market early and often
  • Design for a social game and choosing the right design for you
  • Server Design, Scalability and Persistent worlds
  • Game Production and managing the process
  • Release
  • Conclusion, did it work?

David Crane’s Little Computer People.
Nothing to do with the chapter layout.
Or is it?

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