“You cannot shake hands with a clenched fist.”

Indira Gandhi said that. Along with many other things, she was right.

I’ve been thinking a lot about that quote this week, with particular
thought regarding game design and my seemingly inherent, almost
subconscious, urge to use conflict as the main mechanism. It reminds
me a lot of the 3rd chapter of Darwin’s Origin of the species entitled
“The struggle for existence”:

“we forget, that the birds which are idly singing round us mostly live
on insects or seeds, and are thus constantly destroying life; or we
forget how largely these songsters, or their eggs, or their nestlings
are destroyed by birds and beasts of prey”

So perhaps it’s natural to use these mechanisms as the basis of our
models as they largely define our existence. But evolution is a
strange fruit. The violence that bought our survival
and brought us to this point is now a burdensome creature to our
society. Perhaps the violence in games gives Mr Hyde somewhere to,
well, hide. (apologies for the awful pseuds corner guff & pun)

The debate on violence in videogames I’ll leave for smarter people
than me. I just wanted to bring it up as following on from this week’s
events (culminating in me trashing the original game design) I find
that I can’t help but feel that what I’m doing should in someway allow
the player to connect with others without conflict.

Actually more honestly, I find more and more that I want to produce
something that I can sit with children and play. Which makes this
whole project even harder 🙂

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