Project Planning #1 Stuck in Limbo

Limbo appears as though you’ve just fallen asleep or are slowly waking up. There’s no annotations on screen to help you either; no score, no lives, no help. Just a soft relief of white blurring into black which gives you the impression you’re watching someone’s dream being projected onto a screen front of you. Actually, nightmare is probably more accurate as there is a sense of unavoidable dread about the events that unfold. Many of which are macabre and kill you instantly, almost without any sense of warning. Limbo is a like an incredibly beautiful but sadistic girlfriend; I’m not sure you would put up with it if it wasn’t so pretty. That’s not to say it’s not rewarding but it quite obviously enjoys manipulating you. 

This also feels like this game project of mine – only without the bear
traps. I’m still no further along in my decision regarding
using/abandoning location based data. A bit like the above game, it
continually throws obstacles in my way and I’ve no idea if the end
result will be worth the perseverance but there’s something deeply
alluring about it. There’s a sense that here is where something very
interesting is going to happen. This is where conventional video games
and social communication are going to collide. This is where the fun
is, somewhere…

Having spent the past few weeks getting expert advice on the aspects
of development I’m starting to hear a familiar refrain in their
ideologies (that it rings true for me could be a false positive if it
weren’t for their track record.) Everyone has the same starting point,
to create something fun but there’s an esoteric convenant which those
that are seen as pioneers all adhere to and it’s this, as summed up by
Eugene Jarvis:

“if you have nothing new and cool to bring to the table, then there is
no sense in designing a game. Regrettably, about 80% of the video game
business involves clone products and cheesy licensed titles. These are
the too-numerous to mention titles that no one remembers once the ad
budget runs out. Life is too short to waste on me-too efforts. If you
are just doing it for the money, and you can’t get even get yourself
psyched about your project, then it’s time to move on to something
fresh. Why waste irreplaceable time in life just making money, when
the alternative is having some fun exploring the unknown? Money can
be made later, but time is lost forever.” – Eugene Jarvis Interview
with Halcyon Days

And he should know, the man’s brain is bigger than Texas.

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