I know, two blog posts in as many days. It’s a real hive of activity again isn’t it?
Today actually is quite an amazing day. After all this time we have finally managed to start hacking/prototyping and we have a solid, well defined design requirements technical doc.
So what’s changed?
Well, quite a lot really. Keeping Collision Games alive in my head has been easy. Keeping it alive in the real world was harder. It would have been easy to let it find a nice quiet corner of the internet and, quietly, get old. In fact, after some of the iOS quotes I’ve seen this week I was more than happy for that to happen (versus me frittering away my children’s college money).
So I might just make it to GameCity this year to show it off and go through the development saga – it’s only taken 2 years so far!