Raph Koster’s Theory Of Fun Slides

Raph Koster (San Diego, CA) is the Chief Creative Officer for Sony Online Entertainment and author of the bestselling book, A Theory of Fun for Game Design. For many years he has served as a lead designer for teams building online virtual worlds. His first job was as a designer working on persistent worlds at Origin Systems. His last project there was working on Ultima Online, opening the online persistent world market to the general gaming public

This is a set of slides that support his book,Theory of Fun for Game Design, which I’ve just bought and will write a mini-review once I’ve finished 😉