I’ve built it to tie in with the Craft Computer that my junior computer experts will build in the mornings. Once they’ve made their craft computers and learned about what makes computers “tick” they will get to write a program for their ‘MowBot‘. (Here’s the previous post on using Jeff Minter’s Hover Bovver as the inspiration for our programmable games)
They’ll learn basic programming via Hover Bovver MowBot such as instructions and loops
This is what I’ve got running after Day 2. It’s a basic tilemap engine but today the sprites are programmable! Each sprite has a little stack and program counter which can be ‘hacked’.
See the vine for a quick clip – the little chap moving, is MowBot and he’s now being controlled by a program rather than the keyboard 🙂