Why Hypercard had to die

Wonderful post over at Loper OS on ‘Why Hypercard had to do‘ which is a great read for anyone studying languages.

Compared to the familiar ROM BASIC of my family’s second-hand Commodore 64, the HyperTalk language seemed clunky and comically verbose. And yet there was something magical, something oddly enthralling about Hypercard as a whole. The ease with which a mostly-blank screen could be turned into an interactive, living, breathing graphical toy of my own creation was astounding, exhilarating, and addictive.


Full post here: Why Hypercard had to do

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