Nintendo’s latest game to make the transistion to mobile has had a mixed reception. The criticism has focused on reducing Mario’s traditionally subtle control scheme to a single interaction (jump) and charging £7.99 after “appearing” as a free game on the appstore.
For us they got both of these spot on and their execution of asking for payment is as good as it gets.
- You get to play through a fair sample of the game for free (1/8th)
- You are presented with a clear “point of sale”
- You are given another free trial (20 seconds of the level 1 final castle)
- You have a single price to buy the game, without advertisments or popups
||2. Paywall Presentation||3. Purchase Screen|